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Posted - 2015.10.17 19:12:00 -
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1 scanner / loadout. Like cloak.
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Posted - 2015.10.17 19:13:00 -
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Mortishai Belmont wrote:Scanners are fine.
If everyone else is like me, they're using them more because people are whining about 'em just for spite :D If Scout passive scans pre-Falloff were OP, today's Active Scans are beyond OP.
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Posted - 2015.12.27 03:04:00 -
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Abraxis Mangelor wrote:When was it so important - to so many of you - to avoid being seen?
Funny how GalLogi permascan is "no big deal" but Scout permascan last year was a big enough deal to warrant massive nerfs and an EWAR overhaul. Funnier still that permascan today is more prevalent, easier to accomplish (now takes only 1 unit, down from 3-4), and comes with greater reward at substantially less risk and effort.
Double standard?
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Posted - 2015.12.27 04:28:00 -
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Abraxis Mangelor wrote:well, in the past, scouts used to also use their high slots to buff range and precision of passives - which they share with squad - instead of a stack of myo's.
ewar doesn't need a fix. It's the only counter available when fighting an army of damped jumping beans. So ... Scout permascan was broken, but Logi permascan is fine. Because of myofibs.
Just so you know, "damped" scouts usually dampen below 21dB permascan. Fixing 21dB permascan won't have any effect whatsoever on countering dampened Scouts. The fact of the matter is that permascan -- in any form -- is bad for gameplay and bad for balance. We got rid of Scout permascan last year with good reason; the same reasoning absolutely applies to Logi permascan. P
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Posted - 2015.12.27 13:29:00 -
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Meee One wrote:It's threads like this one that proves we need role tags. Something tells me it's about 98% scouts agreeing with one another. To sum up: -scouts:waah,we can't be 100% stealthed godmode anymore...scanners should be nerfed! -assaults:nah,you stay in your hole where you belong. -logistics:i can't believe i'm about to say this but...i agree with the assaults. Touch scanners,assaults get outclassed again. /thread Nerfing non-focused active scan team-sharing, coverage and/or up-time (thereby fixing permascan) would benefit everyone else by far greater degree than it'd benefit sub-21dB Scouts. Scouts with scan profiles below 21dB are not magically held in check by 21dB permascan. That doesn't make any sense at all.
Regardless of what suits we like to run, today's permascan should be addressed for exactly the same reasons that 360 scannerina-based permascan and Scout-based permascan were addressed. Permascan is bad for gameplay and bad for balance. There's no excusing it.
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Posted - 2015.12.27 14:49:00 -
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Benjamin Ciscko wrote:Adipem Nothi wrote:Meee One wrote:It's threads like this one that proves we need role tags. Something tells me it's about 98% scouts agreeing with one another. To sum up: -scouts:waah,we can't be 100% stealthed godmode anymore...scanners should be nerfed! -assaults:nah,you stay in your hole where you belong. -logistics:i can't believe i'm about to say this but...i agree with the assaults. Touch scanners,assaults get outclassed again. /thread Off on another scout witchhunt, eh? There's a shocker. Here are some facts: Sub-21dB Scouts aren't magically held in check by 21dB active scans. They would not benefit at all from fixing 21dB permascan. Think about it. In what ways would fixing 21dB permascan affect sneaky, sub-21dB Scouts? The real winners here would be Assaults, who'll have the option to flank enemy positions without being painted to Team TacNet. Is that really so bad? Shouldn't today's permascan be addressed for exactly the same reasons that scannerina-based permascan and Scout-based permascan were addressed? If permascan then was bad for gameplay and bad for balance, how is it that permascan now is not? ^ Every single one of my scouts Amarr, Cal, and Gal are 20db or below. This is a major buff to assaults and perhaps a slight buff to scouts. The Gal logi totally outclassed the Amarr scout which is the best Ewar scout, to maximise Ewar you need 2 precision and 2 damps and at least 1 kinkat I prefer 2 because it is the slowest scout in the game. The range of passive scans is 30 @ 18 db that's not even enough to scan the whole acid pit while the gal can hit the whole city. The amarr can get what the one guy running a scout instead of a shotty assault if he isn't damped enough. 30m range base HP scout vs 200m logi who has all his highs and lows available to him. Exactly. I can understand and appreciate the argument that the GalLogi isn't paid WP on-par with that of other Logis, but that's an issue altogether separate from permascan. I see no reason not to fix both issues. Assuming, of course, the Devs are still in the business of fixing what's broken.
What I don't understand is why some are content to tolerate (and even offer excuse for) today's permascan.
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Posted - 2015.12.27 19:59:00 -
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Abraxis Mangelor wrote:Stefan Stahl wrote:For me the annoying thing about active scanners is their range.
I would absolutely agree with the way scanners are working right now if their range was drastically reduced, to somewhere about 50 m for non-flux scanners. That way the scanner stops being an all-seeing eye and becomes a tool you use right before you assault an enemy position, or when you want to paint a specific target for your teammembers. At 50 meter range perma-scanning your environment is a much less desirable option because at any time somebody with a RR could just pick you off from a distance. On the other hand if you spotted a scout somewhere close you could still pull a focused scanner and aim it at where you last saw him to find out if he's still there.
50 meters for non-flux scanners is of course just a placeholder value. The important bit is that it's less than long-range rifle range and more than most passive scans. Could be 60 m just as well. Another guy who has to have his whole game CQC, and invisible until he's within his short effective range. OH, wait... there's a big alert that you've been scanned. Might that not be an indicator to change your movement pattern? How about you visually clear firing lanes before moving into open space - hmmm? Have skills in any roles other than jumpy/spashy or ewar/shotty/knife? Try changing roles to adapt to your enemy. Maybe that's where this desperation for scan nerfing comes from. NO insight into the flow of battle or ability to adapt to it.
Scannerina Permascan: "Permascan is bad!" EWAR Scout Permascan: "Permascan is bad!" GalLogi Permascan: "Learn to adapt!"
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Posted - 2015.12.28 02:21:00 -
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benandjerrys wrote:in all seriousness... An active scanner should be ACTIVE meaning you're counter detectable as well as your blue dots that are damped. Meaning the asemetrical battle of passive occurs at the flank where it deserves to come back whilst being mindful not to light up your b berries. Not sure if it'd be balanced, but that'd certainly make for a neat twist. Still wouldn't remedy permascan though. Personally think squad-shared "beam scanners" with cloak-like reserves (and increased WP pay) would be our best bet at balanced active scans. The "blip scanners" that briefly pulse (rather than paint) returns would likely work as well, so ling as recon assist parametes are tuned to match.
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Posted - 2015.12.28 05:47:00 -
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Kail Mako wrote:Adipem Nothi wrote: Two years ago, Scannerina Permascan: "Permascan is bad!" One year ago, EWAR Scout Permascan: "Permascan is bad!" This year, GalLogi Permascan: "Herp! Derp! Learn to adapt!"
Personally, I completely agree that there needs to be something done about the permascans, but even you have to admit that today's landscape is much different from two, or even one year ago. Two years ago, RRs, and CRs hadn't even dropped. A large portion of the playerbase was using ARs. A weapon not really suited for long-range combat, and TTK back then was a lot lower since anyone who basically wasn't beta either couldn't afford to, or didn't have the skills to run proto gear with maxed passives. This meant that ballerina scans made your team impossible to sneak up on, and as soon as you were spotted you were dead. You had the option of trying long-range, but you'd be really ineffective. One year ago, the Permascan was passive, and on killers. This meant we had invisible monsters who could strike anywhere, and always know the position of every enemy. Not only did that allow them to pick off targets, it more importantly allowed them to completely evade every enemy. All of this, without even having to do anything, but give up a little EHP..... On a scout. This year, the scout usage is down. There's a lot more long range battling, and jumping myos became a thing. The main reason that people are okay with current Permascan is because of the jumpers. It's one of the best ways to combat them. They picked what they feel is the larger of two evils. If jumping went away, you can bet more people would jump (no pun intended) on the "Permascan is bad!" bandwagon. Also, I seem to see a lot more hate for scouts these days than I ever used to, and I believe it's because so many people remember them being dominant. Now that they're in a more balanced place, people are afraid to let them rise up again. Absolutely, the landscape has changed (and largely as you've described). Still, there's no sound basis for excusing permascan, in any form.
If permascan if bad for gameplay, then permascan is bad for gameplay. If jumpers are bad for gameplay, then jumpers are bad for gameplay. We cannot say "permascan is good for gameplay because jumpers are bad" no more than we can say "jumpers are good for gameplay because permascan is bad." These are distinct issues, and they should be addressed accordingly.
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Posted - 2015.12.28 13:25:00 -
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Benjamin Ciscko wrote:Perhaps make any of the same scanner go into cool down after they are use. Ex. If you have 3 fluxes they all go into cool down after one scan however.... If you had 1 flux and 1 focused upon using the flux the focused would still be available for use. That'd probably work well. Should also reduce Creodron Flux angle from 90 to 60 degrees and range from 200m to 150m. This would reduce its scan area from ~6x greater than the nearest alternative to ~2x greater. Maths.
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Posted - 2015.12.28 14:15:00 -
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ANON Cerberus wrote:Sequal's Back wrote:They should apply the countdown before beeing able to use your scanner again to all scanners equipped. This way gal logis can have more than one (to adapt depending on the situation) but have to WAIT for the full cooldown of one to use the other.
2nd thing they should do is to remove directions. That is really OP and gives way too much informations on enemy positions.
Last (but not least !), scanning an area should only make snapshots of the enemy positions (every 3 seconds for example). For those who played CoD (I only played 4 and MW2so I don't know bout' others), something like the radar would be perfect.
In order to balance this, scanners should give 30 WP per scanned kill and apply to the whole team kills. One of the more interesting proposals on scanners. I think most people feel that they dont want scanners nerfed into oblivion but they are possibly a little too good in the right hands (Read Gall logi stacked with scanners) Another reasonable solution to permascan. With all these solid ideas floating around, it'll be interesting to see what CPM ends up pitching to Rattati ...
"Let's find a healthy compromise, guys! First thing we're going to do is take this opportunity to reduce the GA Assault's scan profile. This way, it can get under scans and into CQC range more reliably and do its rightful job. I'm sure we can all agree that doing one's job is important. And balanced. So this one's non-negotiable. If you disagree, I'll lock this feedback thread.
Next -- and here's where you can make your feedback count -- we've come up with wonderful and creative way to counteract permascan! We're rolling out a cloak that MedFrames can fit! An Assault Cloak! One without the clunky delays of and silly shimmer of Scout Cloak! As for permascan itself, well, Rattati did specifically ask us about this one again. He even pointed out all the community feedback, concerns and a few of the better recommendations you guys have made over the past year. CPM2 has followed this issue closely, and you'll all be relieved to hear that we recently voted and it turns it that permascan isn't so bad afterall! No need to worry about it anymore!"
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